Augmented Reality in Education:
Improve Engagement and Perception

What is Augmented Reality in Education?

Augmented Reality in Education Enhances Teaching and Learning Processes

How is Augmented Reality Learning Applied Across Different Fields of Education?

“As educators, students, and parents become more comfortable with virtual learning, AR/VR have emerged as engaging tools for teachers to support their curriculums across K12, higher education, and lifelong learning institutions.”

A study conducted by Kucuk et al. found that teaching English courses at primary and secondary school levels using AR technology increases learning motivation, improves learning performance, and enables students to exert minimal effort to acquire the knowledge. The study further identified that the students who used AR applications in English courses scored high in English reading, comprehension, listening, and speaking skills compared to those who relied on traditional textbook-based classroom learning. Augmented Reality training allows teachers to leverage multimedia learning environments, such as images, texts, audios, 3D objects, 2D or 3D animations and videos depending on the learning objectives. Well-designed Augmented Reality learning environments can decrease the cognitive load of students at junior high school levels, ensure effective learning, cultivate problem-solving skills, improve learning outcomes, and develop a positive attitude towards comprehending complex concepts.

AR in higher education supports continuous practice and immersive learning, which are highly important to ensure quality learning in colleges and universities. The SkyView app, for example, allows students to explore stars, planets, constellations, satellites, and space in a whole new way with an augmented reality view, without leaving the lecture hall.

AR makes distance learning more interesting, practical, and fun-filled by helping lecturers organize gamified tasks, virtual explorations, and practice sessions, regardless of where the learners are located. AR facilitates contextually enriched interaction which helps students understand complicated mechanisms and difficult theories more quickly. Augmented 3D models of human organs and systems have incredibly transformed the way medical students learn physiology, anatomy, and pathology today.
In today’s business setting, AR is a collaborative, explainable, skill-learning tool that guides employees and managers. The cost of maintaining AR learning applications is much lower than updating traditional training tools. AR is a handy aid for industrial maintenance staff who have to perform highly demanding technical work, such as regular monitoring and maintenance of heavy machines operating in hazardous conditions.

AR based tour assistant systems, museum and cultural heritage guides, augmented sales and marketing presentations, corporate training games, and manufacturing assemblies promote effective education and training in corporate surroundings. AR makes information available at the right time and place, through rich content with computer-generated 3D imagery.
Edutainment hints at the positive correlations between the fields of education and entertainment. Leading data sources like HubSpot and others reveal that 90% of information transmitted to our brains is visual, and visuals are processed 60,000X faster by the brain than text. These facts undeniably prove that most of our learning happens through watching. MathAlive, an AR-based supplemental mathematics curriculum kit leverages the key learning modalities of seeing, hearing, and doing to engage early learners and get them excited about mathematics. The platform uses AR 3D imagery (without glasses) and gaming technology to teach math concepts to early learners.

Deploying AR in education enables students to retain more of a lesson through immersive experience, engaging simulations, and increased participation in the learning process.
STEM education practitioners have to address many intrinsic issues in science, technology, engineering, and mathematics (STEM) research. They often face challenges like expensive or inadequate laboratory systems, faulty equipment, difficulty in simulating experimental circumstances, lack of instructors who are knowledgeable in computer-aided design (CAD), and resistance towards learning technology adoption. AR technology is well-suited for enhancing STEM learning environments, specifically because the virtual objects in an AR application appear to co-exist in the same space as the objects located in the real-world.

Marker-based AR applications are commonly used in Mathematics and Physics studies as a problem-based simulator, which is usually conducted in classrooms and virtual labs. Location-based AR is widely used in Natural Science inquiry-based learning, conducted mostly at the out-of-school contexts. AR stimulates learning achievement, assists in visualization, and promotes student-centered learning in STEM education.

Augmented Reality in Education and Training: Use Cases

Augmented Reality EdTech Trends That Reign Supreme Now

1. AI and AR Will Work Together

2. Mobile Augmented Reality

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According to ARtillery Intelligence, the global mobile AR revenue is projected to grow from $6.87 billion in 2020 to $26.05 billion in 2025, at a CAGR of 30.5%.

Mobile Devices: 57%

Desktops and Laptops: 24%

AR Glasses: 6%

Not Specified: 13%

3. WebAR Solutions

4. Cross-Platform AR Applications

5. Interactive AR Manuals

Three Types of AR Used in Education Today

Debunking The Myths About AR in Education

Myth #1 AR is Only for Fun, Gaming, and Entertainment

Myth #2 AR in Education is Expensive

Myth #3 Teachers Face a Huge Learning Curve

Myth #4 AR is Only a Short-Lived Trend

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According to Fact.MR, the demand for Augmented Reality in K-12 education is projected to increase at a CAGR of 75% across the assessment period of 2021 to 2031.

Myth #5 AR Experiences are Solely Designed For Classroom Learning

Augmented Reality Education Applied in Professional Training

AR in Education Enables Industries To Improve Training Efficiency and Outcomes

1. Healthcare and Medicine

Example:

2. Retail

Example:

3. Manufacturing

Example:

4. Military Training

Example:

5. Equipment Installation and Maintenance

Example:

6. Space Exploration

Example:

Top 3 professional educational fields in which AR is used the most:

Medical Training

Science

Engineering

Top Benefits of Augmented Reality in Education

Accessible Learning Materials

Several educational institutions struggle both technically and financially to update outdated learning materials. This can be solved using a customized AR application that helps download the latest content and present it in a highly interactive format. Replacing printed textbooks, manuals, brochures, and posters with AR can save your printing costs. Mobile-based AR apps allow anyone to access learning materials from anywhere.

Higher Student Engagement and Interest

Through interactive and gamified learning, AR keeps students engaged throughout the lesson. This makes learning effortless and fun-filled. Immersion techniques, such as virtual worlds, encourage students to explore the learning materials more deeply. It makes lessons appear more interesting, relevant, and real. Motivation drives higher student engagement and improves the pace of learning.

Interactive Learning Environment

AR helps implement more self-practice sessions and hands-on learning exercises to provide students an interactive learning environment, even within their classrooms. For example, an AR app that takes students to a virtual aviary can help them learn more about different bird species. Students also get an opportunity to learn and practice new skills in an interactive learning environment.

Improve Memory and Concentration

Augmented Reality helps bring lessons to life, so students can easily recollect the key details. For example, a history lecturer can use AR technology to create memorable interactive stories to narrate the Colonial American period, instead of presenting plain images on an LCD projector.

No Expensive Hardware Required

Augmented Reality can work without any expensive hardware. What you only need is a contemporary smartphone that already has the hardware needed to run AR apps. Augmented reality can present the required 3D models and accompanying explanations in situations where it is necessary to explore scientific devices, equipment, blueprints, charts, tables, or any other physical learning materials.

Safe and Effective Workplace Training

Through interactive and gamified learning, AR keeps students engaged throughout the lesson. This makes learning effortless and fun-filled. Immersion techniques, such as virtual worlds, encourage students to explore the learning materials more deeply. It makes lessons appear more interesting, relevant, and real. Motivation drives higher student engagement and improves the pace of learning.

Develop Your AR Training Application with Fingent

Frequently Asked Questions About AR in Education

Augmented Reality enhances the real-world environment with graphics, sound, text, videos, and other multimedia components. AR superimposes digital content on top of the graphic representation of the actual world.

AR in Education:

Right from K-12 to higher education and employee training in corporate settings, AR can be applied to improve both teaching and learning. Augmented Reality learning technology allows teachers and educators to incorporate personalized, game-based learning that extends beyond the classroom. Use of AR in education sector improves the learning environment by driving student engagement and experience.

AR in Training:

Augmented reality applications can solve the skill crisis that negatively impacts the workforce productivity. Several industries use Augmented Reality to improve their workforce’s productivity, bridge skill gaps, impart workplace training, save the time and effort of their employees, and cut down on hiring and training costs. AR allows new employees to receive training on-the go using real-time instructions.
Teachers can use AR in the following five ways:
  • >> Make classes more interactive through 3D simulations and models that help students try physical experiments in a virtual world.
  • >> Instead of giving orders and instructions, teachers can act as guides who help students learn concepts by themselves. Experiential learning improves knowledge retention among students.
  • >> Game-based learning improves teacher-student collaboration in classrooms. Simple lesson plans and question-answer sessions conducted using AR make classes more fun and interesting.
  • >> 2D images and textbooks can be easily converted into 3D interactive models using AR. Teachers can exploit this feature to grab the attention of their students. Conducting practice sessions using AR-based learning simulations keep student engagement levels high.
  • >> AR can be used to create fun quizzes, mock tests, and puzzles that drive student participation. It can replace dreadful examinations. AR-based evaluation also excites teachers as they can save time and personally assess how each student is making progress.
AR doesn’t completely replace the traditional learning process in the classroom. Instead, it provides a visual learning opportunity powered by immersive and interactive learning. AR applications encourage students to experience and learn courses virtually, improve their level of engagement, and boost knowledge retention. It makes monotonous classroom lectures more impactful through visualization, interactivity, involvement, and discovery-based learning.
The four major difficulties in using AR in education are:
  • 1) Technical challenges, such as hardware issues, device malfunctioning, content glitches, and poor usability.
  • 2) Limited content capabilities to create AR-based learning curriculum. Not all training topics are suited to fit within AR’s capabilities. This forces AR content creators to design microlearning experiences.
  • 3) Outsourcing your app development requirement to a reliable AR software development partner.
  • 4) Compared to a Virtual Reality (VR) experience, AR doesn’t support all the training modalities. You need to perform a complete training analysis to understand if AR training can deliver the immersive experience that you seek.
Most Augmented Reality learning applications support sharing online AR experience with Google Meet, Zoom, and Microsoft Teams. No technical expertise is required to screen-cast AR experiences from your AR learning app to these live meeting applications. These AR experiences work seamlessly with both the mobile app and web app links. Online educators can use this method to teach complex concepts more efficiently. Digital teaching aids, such as 3D images, slide decks, models, videos, and 360-degree content can be created using your educational AR app and screen-casted live through video meeting platforms.
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